Crackdown 3 is an upcoming open world action-adventure video game for Microsoft Windows and Xbox One with development being headed by British developers Reagent Games and Sumo Digital, with former Realtime Worlds head and series creator David Jones being involved in the project, and published by Microsoft Studios. Continuing the series seven years after the release of 2010’s Xbox 360 video game Crackdown 2, the third title focuses on Microsoft Azure-powered mass scale destruction that enables everything in the game to be destroyed.
Crackdown 3 was set to be released worldwide on 2016, which was changed to 7 November 2017 simultaneously with the Xbox One X, but it was delayed on 16 August 2017 to an unspecified spring 2018 date.
With the intent of going beyond the sandbox gameplay made popular by Grand Theft Auto, developer Realtime Studios spent time with various testers, as well as former developers from the Grand Theft Auto series, in experimenting and refining the genre with various in-game items and rewards. Creator David Jones described the concept of the game as “How do we reward somebody for just having fun?” In each game players assume the role of the Agent in protecting Pacific City with the use of high-tech vehicles and weapons. The game is played through a third-person camera. Players can choose different races for their Agents, and the sequel added the ability to customize their armor’s color. The Agent can dispatch enemies by shooting them with firearms, blowing them up with explosive weapons, or with using melee combat.
|Crackdown 3, Around-D-Games|
Being a genetically enhanced human being gives the Agent various skills namely Strength (punching and lifting power), Agility (jumping and movement speed), Driving (handling vehicles), Explosives (the use of grenades and rocket launchers), Firearms (shooting ability). These skills can be upgraded by collecting specific orbs and killing enemies. Upgrading strength and agility increases the Agent’s physicality, while upgrading Driving, Explosives and Weapons gives unlocks new vehicles and weapons. The Agent is also covered in a high-tech armor with a rechargeable shield that protects him from melee attacks, firearms and explosions. The armor also evolves as the Agent upgrade his skills, becoming more thicker and bulkier. Crackdown 2 improved upon this gameplay by allowing the player to unlock new armor abilities as they upgrade their armor, such as a ground and pound ability that causes powerful shockwaves, a charge ability, and a wingsuit and thrusters that gives the Agent the ability to fly. The player can also play various minigames such as on-foot and vehicle racing as well as street and aerial stunts.
|Crackdown 3, Around-D-Games|
The game was announced at Microsoft’s press conference at the Electronic Entertainment Expo 2014 in June 2014, as an Xbox One exclusive. While the game was still at an early stage at the time of its reveal, Microsoft’s Phil Spencer said that the title came about from talks with Dave Jones who, after leaving Realtime Worlds, joined Cloudgine, a software company that is developing technology allowing game developers to take advantage of cloud computing features. Cloudgine had been previously rumored to be a core part of the Xbox One software, with their software used in a technology demonstration at a Microsoft developer’s conference in April 2014, demonstrating the use of cloud computer to speed up the physics modeling and rendering in a fully destructible city environment. Spencer revealed that the demo world was the start of this newest Crackdown title, with ability to destroy any part of the city expected to be carried over to the final game. According to Spencer, Cloudgine will help to develop the core engine, while Reagent Games, a studio located in close proximity to Cloudgine, will develop the gameplay and art assets for the game, with Sumo Digital developing the game’s campaign mode and Crackdown 2 developers Ruffian Games providing assistance. Microsoft Studios’ creative director Ken Lobb asserted that the game will only be called Crackdown instead of Crackdown 3, stating that the game is set in the future of the first game but represents an alternate timeline from what Crackdown 2 provided.